Message boards : Questions and problems : Boinc and GeForce Now?
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Send message Joined: 8 Nov 19 Posts: 718 ![]() |
You think it'll be feasible to use GeForce Now on Boinc instead of games? The principle is, to use server GPUs from Nvidia, instead of your own... Only issue is, that GeForce Now, currently only works for (certain) games. |
Send message Joined: 25 May 09 Posts: 1326 ![]() |
No real advantage as, if you look in the system requirements you need an appropriate GPU:
That's a bit of an ouch as at first it sounded a bit like the "rent a computer" service provided by the like of Amazon :-([/quote] |
![]() Send message Joined: 29 Aug 05 Posts: 15632 ![]() |
The local requirements are for streaming the game content only. All the rendering is done on the Nvidia servers by a load of Nvidia GPUs. Which immediately poses the problem of remote desktop connectivity through which the BOINC client won't be able to utilize those GPUs in the normal sense (of detecting the GPU and using it) due to driver conflicts. Same goes for Stadia, xCloud, PS Now, Jump, Vortex and Shadow. You can't compare these streaming services to for instance renting a cloud server at Google and uploading software to that to run natively on that server. These servers just stream content to you. |
Send message Joined: 8 Nov 19 Posts: 718 ![]() |
The local requirements are for streaming the game content only. All the rendering is done on the Nvidia servers by a load of Nvidia GPUs. Yes, but the stream you receive, still uses hardware to generate it. Crunching is a lot different than displaying 3D imagery, but it can use the same hardware (Nvidia could save on streaming data if it ran OpenCL tasks). |
Send message Joined: 24 Dec 19 Posts: 241 ![]() |
They lock it down with only supported games and using their own interface. You don’t get remote access to the hardware directly. Hence you will never be able to run compute code on it through BOINC. |
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