Hi everyone,
We've added some new binaries for this project to allow macs to run.
Both x86 and ARM64 based macs should run just fine.
The linux and windows binaries remain at v1.05, there'd be nothing new for them if we did bump them to 1.06.
Macos is on 1.06 because I uncovered a bug in my deployment of the macos binaries and had to use a version bump to replace the old version.
Anyway, something interesting I've discovered is that M1 (and really, all apple silicon so far) LOVES these tasks.
On a sample mini task, I got 120 seconds on my 12700k, and 61 seconds on my M1 macbook air.
On the same sample mini task, one of our project developers tried it on their M4 Pro and got 43 seconds.
Of course, that's not perfectly reflective of runtimes, but I expect to see apple silicon based machines top the charts for this app based on these preliminary results.
Happy crunching, everyone!
View article · Wed, 23 Apr 2025 23:49:47 +0000
Hi everyone,
I've added the following new badges while I was doing some database work today.
1. 1.21 Panorama badge. It's a copper bulb block from Minecraft, which is a block found in Trial Chambers. The pano121 app attempted to find a seed which produces a particular trial chamber matching the one found in the title screen panorama for 1.21.
2. Xoroshigo v1.0. This art was created largely by the lead developer of the xoroshigo project, but I added the "alpha" symbol at the bottom right to represent that it was the first run of the app before optimizations were made.
3. Xoroshigo v1.1. Same art as v1.0, but without the alpha symbol.
4. Xoroshigo Infinity. Same art as v1.0 and v1.1, but with an infinity symbol. I attempted to identify everyone who submitted a task after deadline during the time we had a broken version of the app running that caused runtimes measuring in multiple days for some configurations. If you believe I missed you in error, please let me know. We're in the middle of optimizing the amount of data we're storing in our database, so I may need to review previous versions of the data to ensure I don't miss anybody.
I also managed to re-run the badge assignment for the tall cactus project from years ago. Around 2300 or so participants gained the badge, congratulations!
The discrepancy was likely caused by the method that the previous administrator before me used to apply the badge. Since it did not use a sql clause, it likely used a "snapshot" of data without keeping it updated.
All that said, I will probably also add a loneliest seed badge tonight before I wrap up, but I'll update here if I do.
Thanks for your patience as we've been working diligently to get things running smoothly here.
View article · Mon, 21 Apr 2025 06:22:16 +0000
Hi everyone,
I appreciate your patience while we worked through this.
v1.05 addresses the extreme runtime issues we've been facing lately.
I would recommend cancelling any v1.04 tasks that are running too long.
I'm looking into ways we can credit those who attempted to run broken v1.04 tasks, but as far as I can tell, boinc does not support that scenario. So I don't have an answer quite yet.
I'm deploying some more tasks worth 10,000 credits each as a consolation for this.
Please let me know if you run into any issues.
View article · Fri, 18 Apr 2025 21:45:46 +0000
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